EXPERIENCE

UI/UX Designer

Moon Stray Games

Oct 2024 - Present

-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.

-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.

-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.

UI/UX Designer

Moon Stray Games

Oct 2024 - Present

-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.

-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.

-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.

UI/UX Designer

Moon Stray Games

Oct 2024 - Present

-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.

-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.

-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.

UI/UX Designer

Craft Vision

May 2022 - Jul 2023

-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.

-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.

-> Conducted user research interviews to guide content layout strategies and improve learner engagement.

-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.

UI/UX Designer

Craft Vision

May 2022 - Jul 2023

-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.

-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.

-> Conducted user research interviews to guide content layout strategies and improve learner engagement.

-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.

UI/UX Designer

Craft Vision

May 2022 - Jul 2023

-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.

-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.

-> Conducted user research interviews to guide content layout strategies and improve learner engagement.

-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.

Looking to start a project? Feel free to contact me.

Let's make games that players love!

Toronto, ON, CA

sagar.jdhv111@gmail.com

  • GAME ON

  • GAME ON

  • GAME ON

  • GAME ON

  • GAME ON

  • GAME ON