FORGING UNREAL EXPERIENCES IS MY MAIN QUEST

SAGAR

JADHAV

I’m Sagar Jadhav — a Multi-Disciplinary designer crafting immersive experiences and solutions. I'm also passionate about games and seamless designs.

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UI/UX Designer

Moon Stray Games

Oct 2024 - Present

-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.

-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.

-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.

UI/UX Designer

Moon Stray Games

Jan 2025 - Present

-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.

-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.

-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.

UI/UX Designer

Moon Stray Games

Oct 2024 - Present

-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.

-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.

-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.

UI/UX Designer

Moon Stray Games

Oct 2024 - Present

-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.

-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.

-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.

UI/UX Designer

Craft Vision

May 2022 - Jul 2023

-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.

-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.

-> Conducted user research interviews to guide content layout strategies and improve learner engagement.

-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.

UI/UX Designer

Craft Vision

May 2022 - Jul 2023

-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.

-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.

-> Conducted user research interviews to guide content layout strategies and improve learner engagement.

-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.

UI/UX Designer

Craft Vision

May 2022 - Jul 2023

-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.

-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.

-> Conducted user research interviews to guide content layout strategies and improve learner engagement.

-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.

My passion lies in the intersection of Design and technology, creating engaging and intuitive experiences. Blending creativity and functionality to create experiences which users love to explore!

I believe great design is about storytelling and balancing challenge, fun and accessibility. My goal is to create experiences that feel intuitive, rewarding and unforgettable.

Unity

Game engine tool

Unreal Engine

Game engine tool

Figma

User interface design tool

GitHub

Collaborative & storage tool

Blender 3D

3D software tool

Substance Painter

Texturing tool

  • UNITY

  • BLENDER 3D

  • FIGMA

  • SUBSTANCE PAINTER

  • UNITY

  • BLENDER 3D

  • FIGMA

  • SUBSTANCE PAINTER

Post Graduate Degree in Digital Product Design

Sheridan College

2024 - 2025

Specialized in user research, interaction design, user interface and user experience.

Post Graduate Degree in Digital Product Design

Sheridan College

2024 - 2025

Specialized in user research, interaction design, user interface and user experience.

Post Graduate Degree in Digital Product Design

Sheridan College

2024 - 2025

Specialized in user research, interaction design, user interface and user experience.

Post Graduate Degree in Game Level Design

Sheridan College

2023 - 2024

Focused on creating game/level design documents, level designs in unity and collaborative skills

Post Graduate Degree in Game Level Design

Sheridan College

2023 - 2024

Focused on creating game/level design documents, level designs in unity and collaborative skills

Post Graduate Degree in Game Level Design

Sheridan College

2023 - 2024

Focused on creating game/level design documents, level designs in unity and collaborative skills

Bachelor Of Science in Animation & VFX

Bharathiar University

2019 - 2022

Acquired fundamental knowledge of 3D art and game design.

Bachelor Of Science in Animation & VFX

Bharathiar University

2019 - 2022

Acquired fundamental knowledge of 3D art and game design.

Bachelor Of Science in Animation & VFX

Bharathiar University

2019 - 2022

Acquired fundamental knowledge of 3D art and game design.

Looking to start a project? Feel free to contact me.

Let's make games that players love!

Toronto, ON, CA

sagar.jdhv111@gmail.com

  • GAME ON

  • GAME ON

  • GAME ON

  • GAME ON

  • GAME ON

  • GAME ON

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