FORGING UNREAL EXPERIENCES IS MY MAIN QUEST


SAGAR
JADHAV
I’m Sagar Jadhav — a Multi-Disciplinary designer crafting immersive experiences and solutions. I'm also passionate about games and seamless designs.
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UI/UX Designer
Moon Stray Games
Oct 2024 - Present
-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.
-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.
-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.
UI/UX Designer
Moon Stray Games
Jan 2025 - Present
-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.
-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.
-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.
UI/UX Designer
Moon Stray Games
Oct 2024 - Present
-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.
-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.
-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.
UI/UX Designer
Moon Stray Games
Oct 2024 - Present
-> Architected and scaled a modular Figma component library for a 2D game, accelerating UI iteration by 40% and halving handoff errors across design, art, and engineering teams.
-> Optimized new-player onboarding flow through 25+ playtesters by changing UI layout and updating in-game HUD, reducing time-to-first-win by 30% and boosting first-session retention from 45% to 58%.
-> Facilitated cross-functional design sprints under Agile/SCRUM, ensuring pixel-perfect delivery of interactive prototypes and high-fidelity assets with proper documentations.
UI/UX Designer
Craft Vision
May 2022 - Jul 2023
-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.
-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.
-> Conducted user research interviews to guide content layout strategies and improve learner engagement.
-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.
UI/UX Designer
Craft Vision
May 2022 - Jul 2023
-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.
-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.
-> Conducted user research interviews to guide content layout strategies and improve learner engagement.
-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.
UI/UX Designer
Craft Vision
May 2022 - Jul 2023
-> Led the UX design of web-based educational content platforms, enhancing content discovery and engagement through improved navigation and visual hierarchy.
-> Designed user flows, wireframes, and interactive prototypes using Figma and Protopie that reduced bounce rates by 30% across internal client demos.
-> Conducted user research interviews to guide content layout strategies and improve learner engagement.
-> Collaborated with developers to implement responsive UI components and ensure accessibility compliance (WCAG 2.1), achieving a 95% accessibility rating across deliverables.
My passion lies in the intersection of Design and technology, creating engaging and intuitive experiences. Blending creativity and functionality to create experiences which users love to explore!
I believe great design is about storytelling and balancing challenge, fun and accessibility. My goal is to create experiences that feel intuitive, rewarding and unforgettable.
Unity
Game engine tool
Unreal Engine
Game engine tool
Figma
User interface design tool
GitHub
Collaborative & storage tool
Blender 3D
3D software tool
Substance Painter
Texturing tool
UNITY
BLENDER 3D
FIGMA
SUBSTANCE PAINTER
UNITY
BLENDER 3D
FIGMA
SUBSTANCE PAINTER
Post Graduate Degree in Digital Product Design
Sheridan College
2024 - 2025
Specialized in user research, interaction design, user interface and user experience.
Post Graduate Degree in Digital Product Design
Sheridan College
2024 - 2025
Specialized in user research, interaction design, user interface and user experience.
Post Graduate Degree in Digital Product Design
Sheridan College
2024 - 2025
Specialized in user research, interaction design, user interface and user experience.
Post Graduate Degree in Game Level Design
Sheridan College
2023 - 2024
Focused on creating game/level design documents, level designs in unity and collaborative skills
Post Graduate Degree in Game Level Design
Sheridan College
2023 - 2024
Focused on creating game/level design documents, level designs in unity and collaborative skills
Post Graduate Degree in Game Level Design
Sheridan College
2023 - 2024
Focused on creating game/level design documents, level designs in unity and collaborative skills
Bachelor Of Science in Animation & VFX
Bharathiar University
2019 - 2022
Acquired fundamental knowledge of 3D art and game design.
Bachelor Of Science in Animation & VFX
Bharathiar University
2019 - 2022
Acquired fundamental knowledge of 3D art and game design.
Bachelor Of Science in Animation & VFX
Bharathiar University
2019 - 2022
Acquired fundamental knowledge of 3D art and game design.